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Viva pinata trouble in paradise wiki species
Viva pinata trouble in paradise wiki species






viva pinata trouble in paradise wiki species

The Viva Piñata team was a model for productivity and regular output within Rare and Xbox Game Studios. The connection between piñatas and candy-filled insides led to new gameplay directions. The idea was exciting to Rare, as piñatas were not commonplace in England. Rare wanted its animals to have a unified style, which was how the game's concept artist arrived at the piñata concept.

viva pinata trouble in paradise wiki species

The game's development transferred to the original Xbox and, ultimately, to the Xbox 360 for its graphics capabilities. A small (three-person ) team began work on a simple prototype while Rare was still affiliated with Nintendo, prior to its Microsoft acquisition. Rare co-founder Tim Stamper conceptualized a gardening game for the handheld Pocket PC platform around 2002. Rare decided on the game's animal and gardening motif before adding the piñata (pictured) theme.








Viva pinata trouble in paradise wiki species